Hard surface modeling is a style of modeling that includes inorganic shapes and edges. It is often used in machinery, armor, and weapons to create defined edges.
Establishing Shot: Established the context for a scene by showing a relationship between figures and objects. Long Shot: Shows an entire figure or object- intended to place it in relation to its surroundings. Medium Shot: Shot from a medium distance relative to the object. Eye Level Shot: Shot at the eye level of the subject- so they can look directly into the lens. Close Up Shot: A shot that closely frames the subject/object. Birds Eye Shot: Elevated view of an object from above. Worms Eye Shot: View of an object from below. Extreme Close Up Shot: Only one detail of an object is shown. Reaction Shot: A shot of a person's response to an event. Point Of View Shot: Shows what a character is looking at. Over The Shoulder Shot: Taken from a perspective of a character's shoulder
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