Hard surface modeling is a style of modeling that includes inorganic shapes and edges. It is often used in machinery, armor, and weapons to create defined edges.
Medium Shot- Bird's Eye View- Point of View- Worm's Eye View- Closeup- The biggest challenges I had with this project was with particle systems. I struggled with the look and placement of the noodles and the beans within the particle system I made. I eventually had to scrap the beans I made since I could not size them correctly to fit into the final render. I was able to get the noodles into a shape I was alright with by changing the sculpt of the object emitting the "hair".