Posts

Food Project Photos

Image
Medium Shot- Bird's Eye View- Point of View- Worm's Eye View- Closeup-  The biggest challenges I had with this project was with particle systems. I struggled with the look and placement of the noodles and the beans within the particle system I made. I eventually had to scrap the beans I made since I could not size them correctly to fit into the final render. I was able to get the noodles into a shape I was alright with by changing the sculpt of the object emitting the "hair". 

Food Project References

Image

Donut Final Scene

Image
My biggest challenge with this project was getting the textures as glossy as I would like them. Despite this obstacle, I continued to tweak the material settings until I achieved around the look I was going for. Another issue I had was with getting my lighting bright enough, but by scaling the emissions up I was able to fix the issue.

A Lighthouse In Angles

Image
Long Shot A long shot is used to place an object in relation to its surroundings. By showing the entire lighthouse, a scale is set up between the size of the mountains and the size of the lighthouse. There is repetition of many horizontal lines with the rain, which unifies the picture and adds rhythm.  Medium Shot A medium shot is placed around the waist of the subject, somewhere between a long shot and a close up. This photo has informal balance between the lighthouse and the light, which carries the eye to the edge of the view. You can also see a repetition of curved lines running down the lighthouse with the walkway and molding.  Eye Level Shot Eye level shots place the camera at the eye level of the subject. This shot has formal balance, being almost the same on both sides. This portrays a sense of stability and power within this lighthouse. There is also a strong variety in the shapes within the shot, with the dramatic angles of the mountains and t...

Camera Angles

Image
Establishing Shot: Established the context for a scene by showing a relationship between figures and objects. Long Shot: Shows an entire figure or object- intended to place it in relation to its surroundings. Medium Shot: Shot from a medium distance relative to the object. Eye Level Shot: Shot at the eye level of the subject- so they can look directly into the lens. Close Up Shot: A shot that closely frames the subject/object. Birds Eye Shot: Elevated view of an object from above. Worms Eye Shot: View of an object from below. Extreme Close Up Shot: Only one detail of an object is shown. Reaction Shot: A shot of a person's response to an event. Point Of View Shot: Shows what a character is looking at. Over The Shoulder Shot: Taken from a perspective of a character's shoulder

Blender Monkey

Image
Here's My Monkey